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Graphics Engine
nVIDIA RIVA TNT 128-bit graphics engine and memory interface 250 MHz integrated RAMDAC 32-bit hardware VGA core Bus Mastering DMA
Memory Technology
16 MB SDRAM 128-bit memory interface
Board Features
AGP 2X compliant with Sideband addressing mode S-Video and composite TV-out connectors Programmable Flash BIOS VESA DDC2B compliant 9-pin mini-DIN for external "Reverse" passthrough connection Internal 14-pin row header for internal "Reverse" passthrough connection Internal 26-pin row header for VideoPORT 600 or RIVA Video Port connection
3D Features
Twin Texel (TNT) 32-bit (R,G,B + Alpha) graphics pipeline Two texture mapped, lit pixels per clock Single pass multi-texturing rendering support High speed triangle setup engine Per pixel perspective correct texture mapping for fog, light, and MIP mapping Full scene anti-aliasing Point sampled, Bilinear, Trilinear, and 8-tap Anisotropic filtering 121 Direct3D Alpha blending modes Bump mapping 16 or 24 bit Z-buffer 8 bit Stencil buffer Subpixel accuracy Texture and Vertex caches
TV-Output
High quality TV encoder NTSC and PAL support Simultaneous TV/monitor display 640x480, 800x600, and 920x690 desktop resolutions Extensive support of Direct Draw and DOS modes under 920x690 Auto-detection and boot-up to TV (no monitor required)
System Requirements
Pentium Class (200 MHz or better) AGP expansion slot System memory: 16MB Windows 9X, 32MB Windows NT VGA compatible multi-frequency monitor CD-Rom drive Windows 95/98/NT4
OS Support
MS-DOS Windows 95/98 Windows NT 4.0
API Support
DirectX 6 Open GL ICD for Windows 9X/NT
Exploring the Canopus Spectra 2500
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